Every second on the screen is a second off the road.
People doing 100+ stops a day, with hands full of parcels and no time to think about the interface. The screen had to disappear into the work, not demand attention.
02 / Their day
A delivery driver's day is fast and physical — drive, park, find the parcel, deliver, drive again,
Hands full, attention split, dozens of stops a day. Add charging, locked doors, lights, weather, traffic. The interface had to work around all that, not add to it.
03 / The key shift
Stopped showing everything all the time. Started showing what mattered right now.
If a driver has been going 60 mph for half an hour, they don't need a big "D" reminding them they're moving forward.
The interface shifts focus by context — what's prominent during driving fades when parking. What was hidden surfaces the moment it matters.
04 / Scope
The core areas of the driver interface — RTOS, ADAS, and the full charging experience.
RTOS — battery, gear, driver alerts, and 3D vehicle view. ADAS — collision warning, emergency braking, parking sensors. Charging — from plug-in to drive-off. Worked closely with other designers in a cross-functional HMI team.
05 / Results
In simulator testing, drivers spent far less time looking away from the road and completed common actions faster.
−47% max glance duration
−48% eyes-off-road time
+40% faster task completion
−35% incorrect driver actions